Victor Vran takes the loot game to its logical end, which is “Everything is loot. Victor Vran belongs on /r/punchablefaces. Plus there’s an honest-to-goodness jump button. The correct way to play is with WASD movement or a controller, similar to the Diablo III console port. While you can play with click-to-move controls, this seems like more a concession to purists than anything else. Victor Vran somewhat overhauls a genre that for years has been primarily about click-click-clicking on enemies. And to its credit, that’s what Victor Vran is best at. There’s something about careening into a group of enemies with a scythe in hand (yes, a gosh darn scythe) and clicking on them until they die that’s…oddly satisfying. It’s true though-aRPGs get their hooks in deep. If I had unlimited funding and knew a bunch of hard-up scientists, I might set them to studying the problem instead of finding a cure for cancer or whatever it is scientists do all day. I don’t know why a well-crafted aRPG is so addictive. And to be honest, it’s pretty much all you need. “ Something something I kill monsters because I am a monster hunter,” says titular character Geralt of Rivia Victor Vran (paraphrasing) and that’s about all the introduction you get in this game.
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